Martin Grider joined Moai in 2014. Martin has over 15 years software development experience. He has been developing iOS applications since late 2008, when he launched his first game for the App Store, a Chess and puzzle game mashup called ActionChess. In 2012 he founded Abstract Puzzle LLC, a small game development studio and iOS consulting shop. He is an organizer for the Twin Cities IGDA chapter, where he has presented on iPhone game development, mobile game design, as well as his own games and apps. He presented a talk at the 2014 GDC mobile games summit about mobile game usability. Martin writes passionately about mobile game development and game design for both video games and board games on his blog at http://chesstris.com/

Additional Information about Martins work can be found at http://abstractpuzzle.com/

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